Kasino

General

  • This is a Finnish version of Royal Casino, normal Casino is not well-known in Finland.
  • There are a couple of variations of Kasino. Some of them are described at the end of this page.

Täällä voit pelata korttipelejä ja muita kasinopelejä netissä


LeoVegas € 1 000 bonus
222 ilmaiskierrosta
Casumo € 1 200 bonus
220 ilmaiskierrosta
Redbet Casino € 1 000 bonus
250 ilmaiskierrosta
Suomikasino € 300 bonus
120 ilmaiskierrosta
Thrills € 1 500 bonus
20 ilmaiskierrosta

 


The Deal

  • A standard 52-card deck is used
  • Four cards are dealt to each player and on the table. A traditional procedure is 2 cards to the opponent, 2 cards to the dealer and 2 cards on the table, then repeat.
  • After all the cards are played from hand, the same dealer will deal a new 4-card set to the players, but no more cards on the table

The Card Values

Some cards have different values depending on whether they are played from hand or whether they are already on the table

Card Played from hand On the table
2...10 (expect Kasinos) 2...10 2...10
J 11 11
Q 12 12
K 13 13
A 14 1
2 of spades (Small Kasino) 15 2
10 of diamonds (Big Kasino) 16 10

Gameplay

  • A player can take a card/cards from the table if
    • he has a card with a value equal to a card / cards at the table. Two queens can be taken with a queen, for example. Remember that an ace can not be taken using another ace, because an ace is worth one point on the table but worth 14 points in hand.
    • there are two or more cards at the table which equal to a card in the hand of the player. 5 + 4 + 2 can be taken by using a Jack, for example
    • These two rules can be used together like this: Q allows you to take Q and 9 + 3.
  • The player puts his take-up cards upside down in front of him. These cards are not to be looked at until the end of the round!
  • If a player can not capture a card, he must trail.
  • It is possible to trail a card even if it would capture cards from the table.

The Sweep (mökki)

  • If a player takes all the cards from the table, he will get an extra point. This is called 'mökki', which means a hut or a cottage. The player should turn one of the cards at his take-up pile face up to mark the sweep.
  • Sweeps cancel each other if all players get one. In other words, not all players can have a mökki at the same time.
  • If one of the players has 10 points or more, no one gets points for a mökki.

Additional Rules for the Last deal

  • If there are no more cards in the deck, these rules apply
  • No more points for sweeps
  • The last cards on the table go to the player who was last to take something from the table

The Scoring

The scoring table:

Card Score
Most cards (>26 cards) 1 point (In case of the draw, the point is postponed to the next round)
Most spades (>6 spades) 2 points
Each Ace 1 point
2 of spades (Small Kasino) 1 point
10 of diamonds (Big Kasino) 2 points
  • These sum up to 10 points unless both players have 26 cards. Usually only one of the players counts his points and the opponent verifies that it is done correctly.
  • Each sweep is worth one point.
  • The player who first gets 16 points is the winner. This can happen during the play if one of the players captures aces and/or Kasinos so that he/she gets enough points for victory. You can not get points for spades or cards during the play.
  • If two or more players get exactly 16, 17, etc. points, the scoring must be done in the following order:
    1. Aces and Kasinos
    2. Most spades
    3. Most cards

Strategy

  • Avoid laying a card which makes a combination of 14, 15 or 16 together with the cards on the table.
  • Consentrate on spades, they are worth two points.
  • It is not advisable to leave an ace as the last card.
  • Try to remember how many aces there are left.
  • Sometimes it pays to play a card such as an ace or a big kasino as quickly as possible. Let us assume that you have both 10 of diamonds and 10 of another suit in your hand and that each table card is over 5. This means that it is quite safe to lay a 10 of diamonds on the table because it does not form a combination with the cards at the table. At the next turn you probably can take your 10 of diamonds with your another 10. If you do not play your 10 of diamonds at once, your opponent may lay a small card on the table and this makes it a lot more difficult to play your 10's safely.

Variations

Kasino for three or four players

  • Dealing as before, four cards to each player and four cards on the table at the first round
  • If two players have the same number of spades, both of them get one point.

Misère (Misäärikasino)

  • The aim is to avoid getting points. Very interesting variation, needs lots of skills
  • You are not allowed to trail if this card entitles you to taking cards from the table. If this happens, the opponent can choose the (legal) combination of cards this player has to take.
  • You must capture all appropriate cards with the card you played. For example, if the table contains 3-4-5-Q, you can not play a queen and just take the queen -- you must also take 3-4-5.
  • Normal scoring, though it is possible to add a 'double sweep' which means taking a sweep when there is only a single card at the table. This is worth 2 points.

Kasino with partnerships

  • A version for four players. Partners sit opposite each other.
  • Better for four players than the normal version

Kasino with Builds (Rakennuskasino)

  • Every version except the Misäärikasino can be played with these rules
  • This version resembles Royal Cassino
  • Rakennuskasino lacks the charm of normal Kasino because it is possible to build on the special cards, small and big kasino.

Building

  • An example: There is a 5 on the table, a player holds a seven ja a Queen. The player lays his 7 onto the 5 and says (optional) "Building Queen". This combination can be taken with a Queen only.
  • The player who builds must have the card required to take up the build. The penalty is -5 points if the player violates this rule.
  • A single build is a set of cards which adds up to the capturing number, a double build denotes two builds which are built to the same value and joined together. It is not possible to increase a double build.
  • If a player has made a build, there are three choices for him at the next turn. He can:
    1. take up the build
    2. increase the build (add another card to the build)
    3. take up something else from the table
  • The opponent can raise the build and take up the build just like the person who built it

korttipelit.net